From 589834f56229edc217d9f2bc1805961cabde9028 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Tue, 5 Sep 2023 21:11:19 -0500 Subject: VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset --- Source/Core/VideoCommon/Assets/ShaderAsset.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/VideoCommon/Assets/ShaderAsset.cpp') diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp index af5dad4a93..cbb043095c 100644 --- a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp +++ b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp @@ -49,6 +49,10 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset { property.m_type = ShaderProperty::Type::Type_Sampler2D; } + else if (type == "samplercube") + { + property.m_type = ShaderProperty::Type::Type_SamplerCube; + } else if (type == "samplerarrayshared_main") { property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main; -- cgit v1.2.3