From 3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 13 Nov 2020 22:33:26 -0500 Subject: VideoCommon: Migrate over to fmt Migrates off the printf-based formatting where applicable. --- Source/Core/VideoCommon/AsyncShaderCompiler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp') diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp index 1586c7d209..3eddc489d5 100644 --- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp +++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp @@ -122,7 +122,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads) void* thread_param = nullptr; if (!WorkerThreadInitMainThread(&thread_param)) { - WARN_LOG(VIDEO, "Failed to initialize shader compiler worker thread."); + WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker thread."); break; } @@ -133,7 +133,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads) if (!m_worker_thread_start_result.load()) { - WARN_LOG(VIDEO, "Failed to start shader compiler worker thread."); + WARN_LOG_FMT(VIDEO, "Failed to start shader compiler worker thread."); thr.join(); break; } @@ -198,7 +198,7 @@ void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param) // Initialize worker thread with backend-specific method. if (!WorkerThreadInitWorkerThread(param)) { - WARN_LOG(VIDEO, "Failed to initialize shader compiler worker."); + WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker."); m_worker_thread_start_result.store(false); m_init_event.Set(); return; -- cgit v1.2.3