From 010a0d481ad0f5dd19182eafc411feec387404db Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 30 Jan 2014 15:51:20 +0100 Subject: VideoCommon: remove Cache Displaylist This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc --- Source/Core/VideoCommon/CommandProcessor.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp') diff --git a/Source/Core/VideoCommon/CommandProcessor.cpp b/Source/Core/VideoCommon/CommandProcessor.cpp index 4f64d4172c..b52be51865 100644 --- a/Source/Core/VideoCommon/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/CommandProcessor.cpp @@ -17,7 +17,6 @@ #include "HW/ProcessorInterface.h" #include "HW/GPFifo.h" #include "HW/Memmap.h" -#include "DLCache.h" #include "HW/SystemTimers.h" #include "Core.h" @@ -409,7 +408,6 @@ void Write16(const u16 _Value, const u32 _Address) { ResetVideoBuffer(); } - IncrementCheckContextId(); DEBUG_LOG(COMMANDPROCESSOR,"Try to write to FIFO_RW_DISTANCE_HI : %04x", _Value); break; case FIFO_RW_DISTANCE_LO: @@ -527,7 +525,6 @@ void SetCpStatus(bool isCPUThread) { INFO_LOG(COMMANDPROCESSOR, "Hit breakpoint at %i", fifo.CPReadPointer); fifo.bFF_Breakpoint = true; - IncrementCheckContextId(); } } else -- cgit v1.2.3