From 63f1a169696a9b9b519f3be4ee47ee7253f645a7 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Wed, 6 Aug 2014 22:38:39 -0400 Subject: Core: Remove UpdateFPSDisplay This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window. --- Source/Core/VideoCommon/Debugger.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Core/VideoCommon/Debugger.cpp') diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp index b5dcca740f..41e263c1e1 100644 --- a/Source/Core/VideoCommon/Debugger.cpp +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -14,8 +14,6 @@ #include "VideoCommon/VertexShaderGen.h" #include "VideoCommon/VideoConfig.h" -//void UpdateFPSDisplay(const char *text); - GFXDebuggerBase *g_pdebugger = nullptr; volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread @@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update) g_pdebugger->OnPause(); while ( GFXDebuggerPauseFlag ) { - g_video_backend->UpdateFPSDisplay("Paused by Video Debugger"); - if (update) GFXDebuggerUpdateScreen(); SLEEP(5); } -- cgit v1.2.3