From 3c455de799b4b250a71ee844a97b51a88e09c831 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 30 Mar 2019 03:14:29 +1000 Subject: FramebufferManager: Fix broken EFB peeks in GL with MSAA on --- Source/Core/VideoCommon/FramebufferManager.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp') diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index 864fbf144f..39b389e283 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -231,7 +231,6 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect // It's not valid to resolve an out-of-range rectangle. MathUtil::Rectangle clamped_region = region; clamped_region.ClampUL(0, 0, GetEFBWidth(), GetEFBHeight()); - clamped_region = g_renderer->ConvertFramebufferRectangle(clamped_region, m_efb_framebuffer.get()); // Resolve to our already-created texture. for (u32 layer = 0; layer < GetEFBLayers(); layer++) @@ -255,7 +254,6 @@ AbstractTexture* FramebufferManager::ResolveEFBDepthTexture(const MathUtil::Rect // It's not valid to resolve an out-of-range rectangle. MathUtil::Rectangle clamped_region = region; clamped_region.ClampUL(0, 0, GetEFBWidth(), GetEFBHeight()); - clamped_region = g_renderer->ConvertFramebufferRectangle(clamped_region, m_efb_framebuffer.get()); m_efb_depth_texture->FinishedRendering(); g_renderer->BeginUtilityDrawing(); -- cgit v1.2.3