From 4a86234a79f2ad2f72d17bb622669710aa1a37e8 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 20 Dec 2014 18:20:49 +0100 Subject: D3D: Support stereoscopic XFB blit to screen. --- Source/Core/VideoCommon/FramebufferManagerBase.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp') diff --git a/Source/Core/VideoCommon/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/FramebufferManagerBase.cpp index b11bb97b6b..83ad3a1ca4 100644 --- a/Source/Core/VideoCommon/FramebufferManagerBase.cpp +++ b/Source/Core/VideoCommon/FramebufferManagerBase.cpp @@ -66,7 +66,6 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr m_realXFBSource->texWidth = fbWidth; m_realXFBSource->texHeight = fbHeight; - // TODO: stuff only used by OGL... :/ // OpenGL texture coordinates originate at the lower left, which is why // sourceRc.top = fbHeight and sourceRc.bottom = 0. m_realXFBSource->sourceRc.left = 0; -- cgit v1.2.3