From 0d79e8f32b1dd3f03fdcb857cd7e5c9b7ce30dfe Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Fri, 19 Dec 2014 18:24:33 +0100 Subject: VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index bcd7758fba..f2b102038e 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - out.Write("\tcentroid in VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - out.Write("\tcentroid out VS_OUTPUT o;\n"); + out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); -- cgit v1.2.3