From 332ba4b2100ec4dcda4b2e83eb5b0e2d21e6abc4 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 21:44:33 +0100 Subject: GeometryShaderManager: Upload Line/Point width constants. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 3a2282521e..814ad9c075 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -47,9 +47,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("cbuffer GSBlock {\n"); out.Write( "\tfloat4 " I_STEREOPARAMS";\n" + "\tfloat4 " I_LINEPTWIDTH";\n" + "\tfloat4 " I_VIEWPORT";\n" + "\tuint " I_TEXOFFSETFLAGS"[8];\n" "};\n"); - uid_data->numTexGens = xfmem.numTexGen.numTexGens; + uid_data->numTexGens = bpmem.genMode.numtexgens; uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; GenerateVSOutputStruct(out, ApiType); -- cgit v1.2.3