From 086f839435ce53676803e6c68f5d2c4a51e42568 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 30 Oct 2016 00:56:18 +0200 Subject: DriverDetails: Make the bug identifiers humanly readable. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 2c196e10e7..ab2154ef17 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); if (g_ActiveConfig.backend_info.bSupportsDepthClamp && - DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE)) + DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE)) { // On certain GPUs we have to consume the clip distance from the vertex shader // or else the other vertex shader outputs will get corrupted. -- cgit v1.2.3