From 68f49df0f8a845eecd1e65c4d75dfbee3bdc989e Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Sat, 23 Jul 2022 00:47:04 -0500 Subject: VideoCommon: Add vertex shader point and line expansion --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 818a22bfa4..04d0062982 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -97,10 +97,8 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& else out.Write("cbuffer GSBlock {{\n"); - out.Write("\tfloat4 " I_STEREOPARAMS ";\n" - "\tfloat4 " I_LINEPTPARAMS ";\n" - "\tint4 " I_TEXOFFSET ";\n" - "}};\n"); + out.Write("{}", s_geometry_shader_uniforms); + out.Write("}};\n"); out.Write("struct VS_OUTPUT {{\n"); GenerateVSOutputMembers(out, api_type, uid_data->numTexGens, host_config, "", -- cgit v1.2.3