From 9b22e151803ccfb757eb9319f1b32e3d1999f42e Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 30 Oct 2014 23:29:56 +0100 Subject: VideoConfigDiag: Add stereoscopy options group. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 88be1d4098..cded3bdea1 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -41,12 +41,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("//Geometry Shader for 3D stereoscopy\n"); - uid_data->stereo = g_ActiveConfig.bStereo; + uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (ApiType == API_OPENGL) { // Insert layout parameters if (g_ActiveConfig.backend_info.bSupportsGSInstancing) - out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); else out.Write("layout(triangles) in;\n"); out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.backend_info.bSupportsGSInstancing ? 3 : 6); @@ -74,7 +74,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy if (g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\tlayer = gl_InvocationID;\n"); else - out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); out.Write("\tgl_Layer = layer;\n"); out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n"); @@ -83,7 +83,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); - if (g_ActiveConfig.bStereo) + if (g_ActiveConfig.iStereoMode > 0) out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n"); out.Write("\t\tgl_Position = o.pos;\n"); -- cgit v1.2.3