From 9b2cd82da5e81c74eea06ebc6cf49454eb4eaf4e Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 22 Nov 2014 19:18:45 +0100 Subject: GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index afaa16582b..83a590a7ed 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -62,6 +62,9 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write(s_shader_uniforms); out.Write("};\n"); + uid_data->numTexGens = xfmem.numTexGen.numTexGens; + uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; + GenerateVSOutputStruct(out, ApiType); out.Write("centroid in VS_OUTPUT o[3];\n"); -- cgit v1.2.3