From f25a0b43b6d3b17ca0d86bde19b646b1fc4a91a4 Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Sun, 11 Dec 2022 01:15:15 -0600 Subject: VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 2db201c636..5b552f9298 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -122,6 +122,8 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& ShaderStage::Geometry); out.Write("}} ps;\n"); + if (stereo && !host_config.backend_gl_layer_in_fs) + out.Write("flat out int layer;"); out.Write("void main()\n{{\n"); } @@ -348,6 +350,8 @@ static void EmitVertex(ShaderCode& out, const ShaderHostConfig& host_config, { out.Write("\tps.layer = eye;\n"); } + if (!host_config.backend_gl_layer_in_fs) + out.Write("\tlayer = eye;\n"); } if (api_type == APIType::OpenGL || api_type == APIType::Vulkan) -- cgit v1.2.3