From fa32f751d37604b7af46e7d9d118aacefbc5df76 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 29 Oct 2014 13:16:24 +0100 Subject: ShaderGen: Handle ShaderCode objects directly. ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index e305551cd8..749929e8ea 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -69,11 +69,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy "\tfloat4 " I_STEREOPROJECTION"[8];\n" "};\n"); - ShaderCode code; - char buf[16384]; - code.SetBuffer(buf); - GenerateVSOutputStructForGS(code, ApiType); - out.Write(code.GetBuffer()); + GenerateVSOutputStruct(out, ApiType); out.Write("centroid in VS_OUTPUT v[];\n"); out.Write("centroid out VS_OUTPUT o;\n"); -- cgit v1.2.3