From b816ee1f79a6c4f8a2f05f0da91a936ee2d44fff Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Fri, 2 Jan 2015 15:27:37 +0100 Subject: VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. --- Source/Core/VideoCommon/GeometryShaderManager.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 1d7d5ec029..3e96592625 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -56,13 +56,14 @@ void GeometryShaderManager::SetConstants() float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; - constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); } else { constants.stereoparams[0] = constants.stereoparams[1] = 0; } + constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence); + dirty = true; } -- cgit v1.2.3