From 113c86f1b4661c7e300d3867cd26ed26b2640f2a Mon Sep 17 00:00:00 2001 From: AndrewGDX Date: Mon, 10 Nov 2025 15:03:38 +0300 Subject: Improved stereoscopic 3D settings --- Source/Core/VideoCommon/GeometryShaderManager.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp') diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 183b16acab..43c934ed28 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -54,8 +54,7 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim) if (xfmem.projection.type == ProjectionType::Perspective) { - float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * - (g_ActiveConfig.iStereoDepthPercentage / 100.0f); + const float offset = g_ActiveConfig.stereo_depth; constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; } @@ -64,8 +63,7 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim) constants.stereoparams[0] = constants.stereoparams[1] = 0; } - constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence * - (g_ActiveConfig.iStereoConvergencePercentage / 100.0f)); + constants.stereoparams[2] = g_ActiveConfig.stereo_convergence; dirty = true; } -- cgit v1.2.3