From d8ea31ca463712fa9d2977807ae0c3b101239fa1 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 17 May 2025 12:20:33 -0500 Subject: VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions --- .../Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h') diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h index cecd0ce94f..f7c12fe6e5 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h @@ -47,7 +47,7 @@ struct TextureCreate std::string_view texture_name; u32 texture_width; u32 texture_height; - std::vector>* custom_textures; + std::vector>* custom_textures; // Dependencies needed to reload the texture and trigger this create again std::vector>* additional_dependencies; -- cgit v1.2.3