From f416b7192536d340685cf17297f1bcb02adb9baa Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 5 Mar 2022 00:41:14 -0600 Subject: VideoCommon: add logic to handle a GraphicsMod while Dolphin is running --- .../GraphicsModSystem/Runtime/GraphicsModManager.h | 54 ++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h') diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h new file mode 100644 index 0000000000..5151b85dbd --- /dev/null +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h @@ -0,0 +1,54 @@ +// Copyright 2022 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include +#include +#include +#include + +#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h" +#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h" +#include "VideoCommon/TextureInfo.h" +#include "VideoCommon/XFMemory.h" + +class GraphicsModGroupConfig; +class GraphicsModManager +{ +public: + const std::vector& GetProjectionActions(ProjectionType projection_type) const; + const std::vector& + GetProjectionTextureActions(ProjectionType projection_type, + const std::string& texture_name) const; + const std::vector& + GetDrawStartedActions(const std::string& texture_name) const; + const std::vector& + GetTextureLoadActions(const std::string& texture_name) const; + const std::vector& GetEFBActions(const FBInfo& efb) const; + const std::vector& GetXFBActions(const FBInfo& xfb) const; + + void Load(const GraphicsModGroupConfig& config); + + void EndOfFrame(); + +private: + void Reset(); + + class DecoratedAction; + + static inline const std::vector m_default = {}; + std::list> m_actions; + std::unordered_map> + m_projection_target_to_actions; + std::unordered_map> + m_projection_texture_target_to_actions; + std::unordered_map> m_draw_started_target_to_actions; + std::unordered_map> m_load_target_to_actions; + std::unordered_map, FBInfoHasher> m_efb_target_to_actions; + std::unordered_map, FBInfoHasher> m_xfb_target_to_actions; + + std::unordered_set m_groups; +}; -- cgit v1.2.3