From 12dd15c8ddb587e2f76351b59e0097940061485b Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 9 Dec 2023 19:00:11 -0600 Subject: VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle --- Source/Core/VideoCommon/OnScreenDisplay.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/OnScreenDisplay.cpp') diff --git a/Source/Core/VideoCommon/OnScreenDisplay.cpp b/Source/Core/VideoCommon/OnScreenDisplay.cpp index 0e07dbc397..bfa8bc5321 100644 --- a/Source/Core/VideoCommon/OnScreenDisplay.cpp +++ b/Source/Core/VideoCommon/OnScreenDisplay.cpp @@ -90,7 +90,8 @@ static float DrawMessage(int index, Message& msg, const ImVec2& position, int ti { const u32 width = msg.icon->width; const u32 height = msg.icon->height; - TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); + TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray); msg.texture = g_gfx->CreateTexture(tex_config); if (msg.texture) { -- cgit v1.2.3