From 12dd15c8ddb587e2f76351b59e0097940061485b Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 9 Dec 2023 19:00:11 -0600 Subject: VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle --- Source/Core/VideoCommon/OnScreenUI.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/OnScreenUI.cpp') diff --git a/Source/Core/VideoCommon/OnScreenUI.cpp b/Source/Core/VideoCommon/OnScreenUI.cpp index 88141736e4..fdb5d49af7 100644 --- a/Source/Core/VideoCommon/OnScreenUI.cpp +++ b/Source/Core/VideoCommon/OnScreenUI.cpp @@ -77,7 +77,8 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale) io.Fonts->GetTexDataAsRGBA32(&font_tex_pixels, &font_tex_width, &font_tex_height); TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1, - AbstractTextureFormat::RGBA8, 0); + AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray); std::unique_ptr font_tex = g_gfx->CreateTexture(font_tex_config, "ImGui font texture"); if (!font_tex) @@ -362,7 +363,8 @@ void OnScreenUI::DrawChallenges() continue; const u32 width = icon->width; const u32 height = icon->height; - TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); + TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0, + AbstractTextureType::Texture_2DArray); auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config)); res.first->second->Load(0, width, height, width, icon->rgba_data.data(), sizeof(u32) * width * height); -- cgit v1.2.3