From 010a0d481ad0f5dd19182eafc411feec387404db Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 30 Jan 2014 15:51:20 +0100 Subject: VideoCommon: remove Cache Displaylist This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc --- Source/Core/VideoCommon/PixelEngine.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Core/VideoCommon/PixelEngine.cpp') diff --git a/Source/Core/VideoCommon/PixelEngine.cpp b/Source/Core/VideoCommon/PixelEngine.cpp index 67b707836c..32d91f4310 100644 --- a/Source/Core/VideoCommon/PixelEngine.cpp +++ b/Source/Core/VideoCommon/PixelEngine.cpp @@ -17,7 +17,6 @@ #include "RenderBase.h" #include "CommandProcessor.h" #include "HW/ProcessorInterface.h" -#include "DLCache.h" #include "State.h" namespace PixelEngine @@ -380,7 +379,6 @@ void SetToken_OnMainThread(u64 userdata, int cyclesLate) UpdateInterrupts(); } CommandProcessor::interruptTokenWaiting = false; - IncrementCheckContextId(); } void SetFinish_OnMainThread(u64 userdata, int cyclesLate) @@ -402,7 +400,6 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge) CommandProcessor::interruptTokenWaiting = true; CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16)); - IncrementCheckContextId(); } // SetFinish @@ -412,7 +409,6 @@ void SetFinish() CommandProcessor::interruptFinishWaiting = true; CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0); INFO_LOG(PIXELENGINE, "VIDEO Set Finish"); - IncrementCheckContextId(); } //This function is used in CommandProcessor when write CTRL_REGISTER and the new fifo is attached. -- cgit v1.2.3