From ef1dfa8bcbb4ac391704317d2bb55d7c99c1916e Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 24 May 2015 11:57:02 +0200 Subject: VideoBackends: Allow the viewport to use the full depth range. --- Source/Core/VideoCommon/PixelShaderManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp') diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp index b67140d5b6..e388c15fcf 100644 --- a/Source/Core/VideoCommon/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -96,8 +96,8 @@ void PixelShaderManager::SetConstants() if (s_bViewPortChanged) { - constants.zbias[1][0] = MathUtil::Clamp((u32)xfmem.viewport.farZ, 0, 0xFFFFFF); - constants.zbias[1][1] = MathUtil::Clamp((u32)xfmem.viewport.zRange, 0, 0xFFFFFF); + constants.zbias[1][0] = (u32)xfmem.viewport.farZ; + constants.zbias[1][1] = (u32)xfmem.viewport.zRange; dirty = true; s_bViewPortChanged = false; } -- cgit v1.2.3