From afd02b79a511f88ae8c7d0be0c49f529967cb243 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Thu, 9 Dec 2021 14:00:08 -0800 Subject: VideoCommon: Add names for textures and shaders --- Source/Core/VideoCommon/PostProcessing.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/PostProcessing.cpp') diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 8d0b758c6f..69c3dcfa0c 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -646,7 +646,8 @@ bool PostProcessing::CompileVertexShader() ss << "}\n"; - m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str()); + m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str(), + "Post-processing vertex shader"); if (!m_vertex_shader) { PanicAlertFmt("Failed to compile post-processing vertex shader"); @@ -736,7 +737,8 @@ bool PostProcessing::CompilePixelShader() // Generate GLSL and compile the new shader. m_config.LoadShader(g_ActiveConfig.sPostProcessingShader); m_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter()); + ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(), + fmt::format("Post-processing pixel shader: {}", m_config.GetShader())); if (!m_pixel_shader) { PanicAlertFmt("Failed to compile post-processing shader {}", m_config.GetShader()); @@ -744,7 +746,8 @@ bool PostProcessing::CompilePixelShader() // Use default shader. m_config.LoadDefaultShader(); m_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter()); + ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(), + "Default post-processing pixel shader"); if (!m_pixel_shader) return false; } -- cgit v1.2.3