From 0441d6aa5eb2d1ac45f1f1973fa5ad3adaf71f08 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Wed, 17 Jun 2020 15:06:40 -0500 Subject: VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes --- Source/Core/VideoCommon/RenderBase.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index f3aa366af7..b2e7015ca6 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -63,6 +63,7 @@ #include "VideoCommon/FrameDump.h" #include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferShaderGen.h" +#include "VideoCommon/FreeLookCamera.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/NetPlayChatUI.h" #include "VideoCommon/NetPlayGolfUI.h" @@ -406,6 +407,11 @@ void Renderer::CheckForConfigChanges() UpdateActiveConfig(); + if (g_ActiveConfig.bFreeLook) + { + g_freelook_camera.SetControlType(g_ActiveConfig.iFreelookControlType); + } + // Update texture cache settings with any changed options. g_texture_cache->OnConfigChanged(g_ActiveConfig); -- cgit v1.2.3