From 6cad635bd887634b1908c61ef6039420890b2ba2 Mon Sep 17 00:00:00 2001 From: Fog Date: Sat, 17 Jan 2015 13:47:07 -0500 Subject: Use ffmpeg for Windows Video Dumping instead of VFW --- Source/Core/VideoCommon/RenderBase.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 3e95eca5cc..27d3ef5f55 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -84,7 +84,6 @@ Renderer::Renderer() { UpdateActiveConfig(); TextureCache::OnConfigChanged(g_ActiveConfig); - #if defined _WIN32 || defined HAVE_LIBAV bAVIDumping = false; #endif @@ -99,13 +98,9 @@ Renderer::~Renderer() prev_efb_format = PEControl::INVALID_FMT; efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1; - #if defined _WIN32 || defined HAVE_LIBAV if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping) AVIDump::Stop(); -#else - if (pFrameDump.IsOpen()) - pFrameDump.Close(); #endif } -- cgit v1.2.3