From 9e798eec94a8ebe94c1ef8270b504b5698b2a0f5 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 29 Apr 2018 18:52:30 +1000 Subject: Implement EFB copy filter and gamma in hardware backends Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. --- Source/Core/VideoCommon/RenderBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 1598fe0a00..76d40f5aa3 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -680,7 +680,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const // TODO: merge more generic parts into VideoCommon { std::lock_guard guard(m_swap_mutex); - g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma); + g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks); } // Update the window size based on the frame that was just rendered. -- cgit v1.2.3