From a61fc372bbb538cba7bf43a6402f3036fb468810 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 20 Dec 2015 00:34:56 +1000 Subject: VideoCommon: Change PokeEFB to take a pointer rather than a vector This saves allocating a vector for the pass-through path. --- Source/Core/VideoCommon/RenderBase.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 89bfa4dce1..3742145ebc 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -617,10 +617,3 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const XFBWrited = false; } -void Renderer::PokeEFB(EFBAccessType type, const std::vector& data) -{ - for (EfbPokeData poke : data) - { - AccessEFB(type, poke.x, poke.y, poke.data); - } -} -- cgit v1.2.3