From afd02b79a511f88ae8c7d0be0c49f529967cb243 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Thu, 9 Dec 2021 14:00:08 -0800 Subject: VideoCommon: Add names for textures and shaders --- Source/Core/VideoCommon/RenderBase.cpp | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 2a1d861ac5..a23ed9aff9 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -995,7 +995,7 @@ bool Renderer::InitializeImGui() m_imgui_vertex_format = CreateNativeVertexFormat(vdecl); if (!m_imgui_vertex_format) { - PanicAlertFmt("Failed to create imgui vertex format"); + PanicAlertFmt("Failed to create ImGui vertex format"); return false; } @@ -1008,10 +1008,11 @@ bool Renderer::InitializeImGui() TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); - std::unique_ptr font_tex = CreateTexture(font_tex_config); + std::unique_ptr font_tex = + CreateTexture(font_tex_config, "ImGui font texture"); if (!font_tex) { - PanicAlertFmt("Failed to create imgui texture"); + PanicAlertFmt("Failed to create ImGui texture"); return false; } font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels, @@ -1032,13 +1033,14 @@ bool Renderer::InitializeImGui() bool Renderer::RecompileImGuiPipeline() { - std::unique_ptr vertex_shader = CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader()); - std::unique_ptr pixel_shader = - CreateShaderFromSource(ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader()); + std::unique_ptr vertex_shader = + CreateShaderFromSource(ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(), + "ImGui vertex shader"); + std::unique_ptr pixel_shader = CreateShaderFromSource( + ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(), "ImGui pixel shader"); if (!vertex_shader || !pixel_shader) { - PanicAlertFmt("Failed to compile imgui shaders"); + PanicAlertFmt("Failed to compile ImGui shaders"); return false; } @@ -1047,10 +1049,11 @@ bool Renderer::RecompileImGuiPipeline() if (UseGeometryShaderForUI()) { geometry_shader = CreateShaderFromSource( - ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1)); + ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1), + "ImGui passthrough geometry shader"); if (!geometry_shader) { - PanicAlertFmt("Failed to compile imgui geometry shader"); + PanicAlertFmt("Failed to compile ImGui geometry shader"); return false; } } @@ -1515,7 +1518,8 @@ bool Renderer::CheckFrameDumpRenderTexture(u32 target_width, u32 target_height) m_frame_dump_render_texture.reset(); m_frame_dump_render_texture = CreateTexture(TextureConfig(target_width, target_height, 1, 1, 1, - AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget)); + AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget), + "Frame dump render texture"); if (!m_frame_dump_render_texture) { PanicAlertFmt("Failed to allocate frame dump render texture"); -- cgit v1.2.3