From c211450b997effa6d91059fb0aaa564892297719 Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 13 Nov 2014 23:26:49 +0100 Subject: OGL: implement bounding box support with ssbo This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. --- Source/Core/VideoCommon/RenderBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 18b622b513..d93d43f490 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -132,7 +132,7 @@ int Renderer::EFBToScaledX(int x) { switch (g_ActiveConfig.iEFBScale) { - case SCALE_AUTO: // fractional + case SCALE_AUTO: // fractional return FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width); default: -- cgit v1.2.3