From 2869c570f1d0b67d2ee4304ea528bef3ef4b563e Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 30 Apr 2017 15:54:45 +1000 Subject: Renderer: Move depth state to VideoCommon and seperate from bpmem --- Source/Core/VideoCommon/RenderState.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Source/Core/VideoCommon/RenderState.cpp') diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp index 7e6d845ccb..344ec5b32a 100644 --- a/Source/Core/VideoCommon/RenderState.cpp +++ b/Source/Core/VideoCommon/RenderState.cpp @@ -4,6 +4,13 @@ #include "VideoCommon/RenderState.h" +void DepthState::Generate(const BPMemory& bp) +{ + testenable = bp.zmode.testenable.Value(); + updateenable = bp.zmode.updateenable.Value(); + func = bp.zmode.func.Value(); +} + // If the framebuffer format has no alpha channel, it is assumed to // ONE on blending. As the backends may emulate this framebuffer // configuration with an alpha channel, we just drop all references -- cgit v1.2.3