From 5fb6ceac452fa7960301d132f2f044073045564a Mon Sep 17 00:00:00 2001 From: Tommaso Checchi Date: Wed, 18 Oct 2017 02:02:56 -0700 Subject: Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. --- Source/Core/VideoCommon/RenderState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/RenderState.cpp') diff --git a/Source/Core/VideoCommon/RenderState.cpp b/Source/Core/VideoCommon/RenderState.cpp index 8f8d421730..5cad8c2584 100644 --- a/Source/Core/VideoCommon/RenderState.cpp +++ b/Source/Core/VideoCommon/RenderState.cpp @@ -180,8 +180,8 @@ void SamplerState::Generate(const BPMemory& bp, u32 index) // If mipmaps are disabled, clamp min/max lod max_lod = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm1.max_lod : 0; - min_lod = std::min(max_lod.Value(), tm1.min_lod); - lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias : 0; + min_lod = std::min(max_lod.Value(), static_cast(tm1.min_lod)); + lod_bias = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? tm0.lod_bias * (256 / 32) : 0; // Address modes static constexpr std::array address_modes = { -- cgit v1.2.3