From a99c7d01e1b043df9c09a3047bf0442f88ad94d3 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 10 Jul 2019 23:11:14 -0400 Subject: VideoCommon/Statistics: Normalize statistic variable names Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy. --- Source/Core/VideoCommon/ShaderCache.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'Source/Core/VideoCommon/ShaderCache.cpp') diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 4000b30b70..649b5a8587 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, switch (stage) { case ShaderStage::Vertex: - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); break; case ShaderStage::Pixel: - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); break; default: break; @@ -369,10 +369,10 @@ void ShaderCache::ClearCaches() ClearShaderCache(m_uber_vs_cache); ClearShaderCache(m_uber_ps_cache); - SETSTAT(stats.numPixelShadersCreated, 0); - SETSTAT(stats.numPixelShadersAlive, 0); - SETSTAT(stats.numVertexShadersCreated, 0); - SETSTAT(stats.numVertexShadersAlive, 0); + SETSTAT(stats.num_pixel_shaders_created, 0); + SETSTAT(stats.num_pixel_shaders_alive, 0); + SETSTAT(stats.num_vertex_shaders_created, 0); + SETSTAT(stats.num_vertex_shaders_alive, 0); } void ShaderCache::CompileMissingPipelines() @@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid if (!binary.empty()) m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast(binary.size())); } - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); entry.shader = std::move(shader); } @@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert if (!binary.empty()) m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast(binary.size())); } - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); entry.shader = std::move(shader); } @@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid, if (!binary.empty()) m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast(binary.size())); } - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); entry.shader = std::move(shader); } @@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel if (!binary.empty()) m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast(binary.size())); } - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); entry.shader = std::move(shader); } -- cgit v1.2.3