From b23dddea4e57bb7135f75195534271c985d9b2c8 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 17 May 2025 19:45:58 -0500 Subject: VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic --- Source/Core/VideoCommon/ShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/ShaderCache.cpp') diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 96f3a67e18..0e5cc141a1 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -433,7 +433,7 @@ void ShaderCache::CompileMissingPipelines() std::unique_ptr ShaderCache::CompileVertexShader(const VertexShaderUid& uid) const { const ShaderCode source_code = - GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData()); + GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData(), {}); return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer()); } -- cgit v1.2.3