From f9c829c7f711efadea1db7aabb51c703380fa03a Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 25 Feb 2018 17:56:09 +1000 Subject: OGL: Re-implement async shader compiling --- Source/Core/VideoCommon/ShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/ShaderCache.cpp') diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 05624e9fe4..1e4a0ef741 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -27,7 +27,7 @@ bool ShaderCache::Initialize() m_efb_multisamples = g_ActiveConfig.iMultisamples; // Create the async compiler, and start the worker threads. - m_async_shader_compiler = std::make_unique(); + m_async_shader_compiler = g_renderer->CreateAsyncShaderCompiler(); m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads()); // Load shader and UID caches. -- cgit v1.2.3