From 68f49df0f8a845eecd1e65c4d75dfbee3bdc989e Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Sat, 23 Jul 2022 00:47:04 -0500 Subject: VideoCommon: Add vertex shader point and line expansion --- Source/Core/VideoCommon/ShaderGenCommon.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoCommon/ShaderGenCommon.cpp') diff --git a/Source/Core/VideoCommon/ShaderGenCommon.cpp b/Source/Core/VideoCommon/ShaderGenCommon.cpp index 7b407f9aaf..85757b64c5 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.cpp +++ b/Source/Core/VideoCommon/ShaderGenCommon.cpp @@ -5,6 +5,7 @@ #include +#include "Common/Assert.h" #include "Common/FileUtil.h" #include "Core/ConfigManager.h" #include "VideoCommon/VideoCommon.h" @@ -44,6 +45,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent() g_ActiveConfig.ManualTextureSamplingWithHiResTextures(); bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler; bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader; + bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand(); return bits; } -- cgit v1.2.3