From 33506f5bdc91c0f7f6122365589defb60201d899 Mon Sep 17 00:00:00 2001 From: Soren Jorvang Date: Mon, 27 Dec 2010 22:17:19 +0000 Subject: All 64-bit capable Macs have the SSSE3 extension. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/BPFunctions.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/Src/BPFunctions.cpp') diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp index 0c9db6f04f..ab30645ac3 100644 --- a/Source/Core/VideoCommon/Src/BPFunctions.cpp +++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp @@ -136,6 +136,8 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc) void OnPixelFormatChange(const BPCmd &bp) { + int convtype = -1; + /* * When changing the EFB format, the pixel data won't get converted to the new format but stays the same. * Since we are always using an RGBA8 buffer though, this causes issues in some games. @@ -145,14 +147,13 @@ void OnPixelFormatChange(const BPCmd &bp) !g_ActiveConfig.backend_info.bSupportsFormatReinterpretation) return; - int new_format = bpmem.zcontrol.pixel_format; - int old_format = Renderer::GetPrevPixelFormat(); + unsigned int new_format = bpmem.zcontrol.pixel_format; + unsigned int old_format = Renderer::GetPrevPixelFormat(); // no need to reinterpret pixel data in these cases if (new_format == old_format || old_format == (unsigned int)-1) goto skip; - int convtype = -1; switch (old_format) { case PIXELFMT_RGB8_Z24: -- cgit v1.2.3