From f0c5cc76a998b59ddb1dd720354db366b5e15e9b Mon Sep 17 00:00:00 2001 From: Nolan Check Date: Sat, 26 Feb 2011 23:41:02 +0000 Subject: Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/BPFunctions.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/Src/BPFunctions.cpp') diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp index 5255b6cb54..7e804e1b57 100644 --- a/Source/Core/VideoCommon/Src/BPFunctions.cpp +++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp @@ -77,12 +77,14 @@ void SetColorMask(const BPCmd &bp) g_renderer->SetColorMask(); } -void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf) +void CopyEFB(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat, + const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { // bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format) if (g_ActiveConfig.bEFBCopyEnable) { - TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, !!scaleByHalf, rc); + TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat, + srcRect, isIntensity, scaleByHalf); } } -- cgit v1.2.3