From 429691ce96edab0bee2d8e111b90b4f12fa4daff Mon Sep 17 00:00:00 2001 From: ayuanx Date: Wed, 13 Jan 2010 11:42:04 +0000 Subject: This should settle the FIFO BP critical games like Metroid Prime 2 G2ME01.ini [Video] FIFOBPHack = 1 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/CommandProcessor.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp') diff --git a/Source/Core/VideoCommon/Src/CommandProcessor.cpp b/Source/Core/VideoCommon/Src/CommandProcessor.cpp index dff94e2184..c02fd492c7 100644 --- a/Source/Core/VideoCommon/Src/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/Src/CommandProcessor.cpp @@ -69,6 +69,7 @@ #include "Common.h" #include "VideoCommon.h" +#include "VideoConfig.h" #include "MathUtil.h" #include "Thread.h" #include "Atomic.h" @@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address) { // Clear old BP and initiate new BP Common::AtomicStore(fifo.bFF_Breakpoint, 0); + + // The following is a hack of Synchronized Breakpoint for dual core mode + // Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out + // e.g. Metriod Prime 2 + if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack) + UpdateInterrupts(true); } INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value); @@ -730,7 +737,10 @@ void UpdateInterrupts(bool active) void UpdateInterruptsFromVideoPlugin(bool active) { - g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active); + if (g_ActiveConfig.bFIFOBPhack) + return; + else + g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active); } void SetFifoIdleFromVideoPlugin() -- cgit v1.2.3