From 571a47ef9abb4f6ec01d3f1202b74750f9964d0d Mon Sep 17 00:00:00 2001 From: ayuanx Date: Thu, 14 Jan 2010 10:52:14 +0000 Subject: This could alleviate the suffering of dual core synchronization a bit. But I doubt you would notice it in most cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/CommandProcessor.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoCommon/Src/CommandProcessor.cpp') diff --git a/Source/Core/VideoCommon/Src/CommandProcessor.cpp b/Source/Core/VideoCommon/Src/CommandProcessor.cpp index c02fd492c7..ea153180c3 100644 --- a/Source/Core/VideoCommon/Src/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/Src/CommandProcessor.cpp @@ -105,7 +105,7 @@ int m_bboxbottom; u16 m_tokenReg; static u32 fake_GPWatchdogLastToken = 0; -static Common::Event s_fifoIdleEvent; +static Common::EventEx s_fifoIdleEvent; static Common::CriticalSection sFifoCritical; void FifoCriticalEnter() @@ -381,7 +381,7 @@ void Write16(const u16 _Value, const u32 _Address) // Touching that game is a no-go so I don't want to take the risk :p while (fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint))) { - s_fifoIdleEvent.MsgWait(); + s_fifoIdleEvent.Wait(); } } } @@ -573,7 +573,7 @@ void WaitForFrameFinish() { while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint))); { - s_fifoIdleEvent.MsgWait(); + s_fifoIdleEvent.Wait(); } fake_GPWatchdogLastToken = fifo.Fake_GPWDToken; @@ -618,7 +618,7 @@ void STACKALIGN GatherPipeBursted() // Wait for GPU to catch up while (fifo.CPReadWriteDistance > fifo.CPLoWatermark && fifo.bFF_GPReadEnable && (!fifo.bFF_BPEnable || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint))) { - s_fifoIdleEvent.MsgWait(); + s_fifoIdleEvent.Wait(); } } // check if we are in sync -- cgit v1.2.3