From ca0e292dd4553d078393d626444c2b88922f5b62 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 6 Aug 2012 22:41:30 +0200 Subject: Replace the shader uid system with a new one which quasi-automatically generates uids for shaders. Currently used in the vertex shader only (had to fork lighting shaders for now). --- Source/Core/VideoCommon/Src/Debugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/Debugger.cpp') diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp index 4aa25b72be..005f81c8e6 100644 --- a/Source/Core/VideoCommon/Src/Debugger.cpp +++ b/Source/Core/VideoCommon/Src/Debugger.cpp @@ -131,7 +131,7 @@ void GFXDebuggerBase::DumpVertexShader(const char* path) sprintf(filename, "%sdump_vs.txt", path); File::CreateEmptyFile(filename); - File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename); +/// File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename); } void GFXDebuggerBase::DumpPixelShaderConstants(const char* path) -- cgit v1.2.3