From 9b0357b5e2fd1d25a26718f64bc345b053848261 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado Date: Sat, 28 Aug 2010 15:09:42 +0000 Subject: sometimes to advance you have to make a step back. use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/OpcodeDecoding.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoCommon/Src/OpcodeDecoding.cpp') diff --git a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp index c284a9643e..4fb9574478 100644 --- a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp @@ -233,12 +233,12 @@ static void Decode() { u32 Cmd2 = DataReadU32(); int transfer_size = ((Cmd2 >> 16) & 15) + 1; - u32 address = Cmd2 & 0xFFFF; + u32 xf_address = Cmd2 & 0xFFFF; // TODO - speed this up. pshufb? u32 data_buffer[16]; for (int i = 0; i < transfer_size; i++) data_buffer[i] = DataReadU32(); - LoadXFReg(transfer_size, address, data_buffer); + LoadXFReg(transfer_size, xf_address, data_buffer); INCSTAT(stats.thisFrame.numXFLoads); } break; -- cgit v1.2.3