From c2283ad6c04f8785013604d56bd2cf491e89f556 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado Date: Mon, 27 Dec 2010 03:18:01 +0000 Subject: Second Experimental commit: corrected peek color and peek z to correctly emulate real hardware formats. implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback) i need a lot of feedback in this changes please enjoy git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/RenderBase.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/Src/RenderBase.cpp') diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp index 5b73fdef6b..dd6cf99011 100644 --- a/Source/Core/VideoCommon/Src/RenderBase.cpp +++ b/Source/Core/VideoCommon/Src/RenderBase.cpp @@ -87,7 +87,7 @@ Renderer::~Renderer() } -void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) { if (!fbWidth || !fbHeight) return; @@ -102,11 +102,11 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect // just use progressive. if (g_ActiveConfig.bUseXFB) { - FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc); + FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma); } else { - g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc); + g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma); Common::AtomicStoreRelease(s_swapRequested, FALSE); } } -- cgit v1.2.3