From 3d9c35f58e84aa2c1b69bf4dfe381a9b526a3dd2 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sat, 10 Dec 2011 16:08:26 +0100 Subject: VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only). Fixes issue 4989. Fixes issue 5056. --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index d3b7ca14ba..3550227389 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -429,7 +429,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat float colmat[28] = {0}; float *const fConstAdd = colmat + 16; float *const ColorMask = colmat + 20; - ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f; + ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f; ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f; unsigned int cbufid = -1; @@ -437,7 +437,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat { switch (dstFormat) { - case 0: // Z4 + case 0: // Z4 colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f; cbufid = 0; break; @@ -447,7 +447,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat cbufid = 1; break; - case 3: // Z16 + case 3: // Z16 colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f; cbufid = 24; break; @@ -472,8 +472,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat cbufid = 5; break; - case 12: // Z16L - colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f; + case 12: // Z16L - copy lower 16 depth bits + // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha) + // Used e.g. in Zelda: Skyward Sword + colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; cbufid = 6; break; @@ -483,7 +485,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat cbufid = 7; break; } - } else if (isIntensity) { -- cgit v1.2.3 From c5008fe9dea7baf3368e214fe70e148d3bcca83b Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 17:35:27 +0100 Subject: TextureCache: Renaming some variables OGL: Fix a possible bug at texture dumping OGL: Add a TODO about a possible bug --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 30 ++++++++++++------------ 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 3550227389..b56dc171aa 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -266,7 +266,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) - || ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel)) + || ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->num_mipmaps == maxlevel)) { entry->isDynamic = false; goto return_entry; @@ -279,8 +279,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture; if (!entry->isRenderTarget && - ((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel) - || (entry->isDynamic && entry->realW == width && entry->realH == height))) + ((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + || (entry->isDynamic && entry->native_width == width && entry->native_height == height))) { // reuse the texture } @@ -332,7 +332,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // Sometimes, we can get around recreating a texture if only the number of mip levels gets changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated - entry->mipLevels = maxlevel; + entry->num_mipmaps = maxlevel; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } @@ -341,11 +341,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->format = full_format; entry->size_in_bytes = texture_size; - entry->virtualW = width; - entry->virtualH = height; + entry->native_width = nativeW; + entry->native_height = nativeH; - entry->realW = nativeW; - entry->realH = nativeH; + entry->virtual_width = width; + entry->virtual_height = height; entry->isRenderTarget = false; entry->isNonPow2 = false; @@ -633,8 +633,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat TCacheEntryBase *entry = textures[dstAddr]; if (entry) { - if ((entry->isRenderTarget && entry->virtualW == scaled_tex_w && entry->virtualH == scaled_tex_h) - || (entry->isDynamic && entry->realW == tex_w && entry->realH == tex_h)) + if ((entry->isRenderTarget && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) + || (entry->isDynamic && entry->native_width == tex_w && entry->native_height == tex_h)) { texture_is_dynamic = entry->isDynamic; } @@ -660,14 +660,14 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->addr = dstAddr; entry->hash = 0; - entry->realW = tex_w; - entry->realH = tex_h; + entry->native_width = tex_w; + entry->native_height = tex_h; - entry->virtualW = scaled_tex_w; - entry->virtualH = scaled_tex_h; + entry->virtual_width = scaled_tex_w; + entry->virtual_height = scaled_tex_h; entry->format = dstFormat; - entry->mipLevels = 0; + entry->num_mipmaps = 0; entry->isRenderTarget = true; entry->isNonPow2 = true; -- cgit v1.2.3 From 94a8536b8cc44ab1435982695bc4a245e9f38f75 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 18:05:01 +0100 Subject: TextureCacheBase: Simplify texture cache entry initialization --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 52 ++++++++---------------- 1 file changed, 17 insertions(+), 35 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index b56dc171aa..a5db110c7a 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -135,7 +135,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size) const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size); if (0 == rangePosition) { - iter->second->hash = 0; + iter->second->SetHashes(TEXHASH_INVALID); } } } @@ -190,8 +190,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, const unsigned int nativeH = height; bool isPow2; - u64 hash_value = 0; - u64 texHash = 0; + u64 hash_value = TEXHASH_INVALID; + u64 texHash = TEXHASH_INVALID; u32 texID = address; u32 full_format = texformat; const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); @@ -252,7 +252,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } else { - hash_value = 0; + hash_value = TEXHASH_INVALID; } } else @@ -262,7 +262,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture) { - hash_value = 0; + hash_value = TEXHASH_INVALID; } if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) @@ -332,24 +332,15 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // Sometimes, we can get around recreating a texture if only the number of mip levels gets changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated - entry->num_mipmaps = maxlevel; + entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } - entry->addr = address; - entry->format = full_format; - entry->size_in_bytes = texture_size; - - entry->native_width = nativeW; - entry->native_height = nativeH; - - entry->virtual_width = width; - entry->virtual_height = height; - - entry->isRenderTarget = false; + entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); + entry->SetDimensions(nativeW, nativeH, width, height); + entry->SetEFBCopyParameters(false, texture_is_dynamic); entry->isNonPow2 = false; - entry->isDynamic = texture_is_dynamic; entry->oldpixel = *(u32*)ptr; @@ -472,9 +463,9 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat cbufid = 5; break; - case 12: // Z16L - copy lower 16 depth bits - // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha) - // Used e.g. in Zelda: Skyward Sword + case 12: // Z16L - copy lower 16 depth bits + // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha) + // Used e.g. in Zelda: Skyward Sword colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; cbufid = 6; break; @@ -657,21 +648,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // create the texture textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h); - entry->addr = dstAddr; - entry->hash = 0; - - entry->native_width = tex_w; - entry->native_height = tex_h; - - entry->virtual_width = scaled_tex_w; - entry->virtual_height = scaled_tex_h; - - entry->format = dstFormat; - entry->num_mipmaps = 0; - - entry->isRenderTarget = true; + // TODO: Using the wrong dstFormat, dumb... + entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0); + entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); + entry->SetEFBCopyParameters(true, false); + entry->SetHashes(TEXHASH_INVALID); entry->isNonPow2 = true; - entry->isDynamic = false; } entry->frameCount = frameCount; -- cgit v1.2.3 From 9c39952c3415e1592098b46c801d668b3049fa83 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 18:33:05 +0100 Subject: TextureCacheBase: Kill deprecated entry member isNonPow2 TextureCacheBase: Add a TODO about a potential bug --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index a5db110c7a..8bca9e36d9 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -93,7 +93,7 @@ void TextureCache::Cleanup() tcend = textures.end(); while (iter != tcend) { - if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) + if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) // TODO: Deleting EFB copies might not be a good idea here... { delete iter->second; textures.erase(iter++); @@ -340,7 +340,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->SetEFBCopyParameters(false, texture_is_dynamic); - entry->isNonPow2 = false; entry->oldpixel = *(u32*)ptr; @@ -653,7 +652,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); entry->SetEFBCopyParameters(true, false); entry->SetHashes(TEXHASH_INVALID); - entry->isNonPow2 = true; } entry->frameCount = frameCount; -- cgit v1.2.3 From 8bc9e443fd5ceb7b5f4b11ccf600d6ca5f332427 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 18:45:22 +0100 Subject: TextureCacheBase: De-uglify entry lookup a bit --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 38 +++++++++--------------- 1 file changed, 14 insertions(+), 24 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 8bca9e36d9..e2d74e18e5 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -88,9 +88,8 @@ TextureCache::~TextureCache() void TextureCache::Cleanup() { - TexCache::iterator - iter = textures.begin(), - tcend = textures.end(); + TexCache::iterator iter = textures.begin(); + TexCache::iterator tcend = textures.end(); while (iter != tcend) { if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) // TODO: Deleting EFB copies might not be a good idea here... @@ -236,34 +235,25 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, TCacheEntryBase *entry = textures[texID]; if (entry) { - if (!g_ActiveConfig.bSafeTextureCache) + if (g_ActiveConfig.bSafeTextureCache) + { + if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) + hash_value = TEXHASH_INVALID; + } + else { - if (entry->isRenderTarget || entry->isDynamic) + if (!(entry->isRenderTarget || entry->isDynamic)) + hash_value = *(u32*)ptr; + else if (g_ActiveConfig.bCopyEFBToTexture) + hash_value = TEXHASH_INVALID; + else { - if (!g_ActiveConfig.bCopyEFBToTexture) - { hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (isPaletteTexture) - { - hash_value ^= GetHash64(&texMem[tlutaddr], palette_size, - g_ActiveConfig.iSafeTextureCache_ColorSamples); - } - } - else - { - hash_value = TEXHASH_INVALID; - } - } - else - { - hash_value = *(u32*)ptr; + hash_value ^= GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); } } - else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture) - { - hash_value = TEXHASH_INVALID; - } if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) || ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->num_mipmaps == maxlevel)) -- cgit v1.2.3 From dcf18fbaaf20cf1eade8c76eccd7fcd279b43957 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 19:17:04 +0100 Subject: TextureCacheBase: Force autogenerating mipmaps if custom textures are used --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index e2d74e18e5..afe4ce8abc 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -282,7 +282,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } } } - + if (g_ActiveConfig.bHiresTextures) { // Load Custom textures @@ -298,16 +298,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, { expandedWidth = width = newWidth; expandedHeight = height = newHeight; - - // TODO: shouldn't generating mips be forced on now? - // native mips with a custom texture wouldn't make sense } } if (pcfmt == PC_TEX_FMT_NONE) pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, - expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); + expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); + UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions isPow2 = !((width & (width - 1)) || (height & (height - 1))); texLevels = (isPow2 && UseNativeMips && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2; @@ -330,13 +328,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->SetEFBCopyParameters(false, texture_is_dynamic); - entry->oldpixel = *(u32*)ptr; if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic) entry->hash = hash_value; else - // don't like rand() here entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF); // load texture -- cgit v1.2.3 From f68ee87e0e03b909d66a8a333297499d357aa22b Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 19:45:13 +0100 Subject: TextureCacheBase: De-uglify texcache entry lookup even more + documentation --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 48 ++++++++++++++---------- 1 file changed, 29 insertions(+), 19 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index afe4ce8abc..1c6f8a4718 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -235,6 +235,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, TCacheEntryBase *entry = textures[texID]; if (entry) { + // 1. Adjust reference hash: + // safe texcache: reference hash was calculated above for normal textures. 0 for virtual EFB copies. + // unsafe texcache: 0 for virtual EFB copies. Safe hash for dynamic EFB copies. First pixel for normal textures. if (g_ActiveConfig.bSafeTextureCache) { if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) @@ -255,31 +258,38 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } } - if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) - || ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->num_mipmaps == maxlevel)) + // 2. a) For EFB copies, only the hash and the texture address need to match + if ((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) { + // TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat()) entry->isDynamic = false; goto return_entry; } + + // 2. b) For normal textures, all texture parameters need to match + if (address == entry->addr && hash_value == entry->hash && full_format == entry->format && + entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH) + { + goto return_entry; + } + + // 3. If we reach this line, we'll have to upload the new texture data to VRAM. + // If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it. + texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture; + + // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? + // TODO: Actually, it should be enough if the internal texture format matches... + if (!entry->isRenderTarget && + ((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + || (entry->isDynamic && entry->native_width == width && entry->native_height == height))) + { + // reuse the texture + } else { - // Let's reload the new texture data into the same texture, - // instead of destroying it and having to create a new one. - // Might speed up movie playback very, very slightly. - texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture; - - if (!entry->isRenderTarget && - ((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) - || (entry->isDynamic && entry->native_width == width && entry->native_height == height))) - { - // reuse the texture - } - else - { - // delete the texture and make a new one - delete entry; - entry = NULL; - } + // delete the texture and make a new one + delete entry; + entry = NULL; } } -- cgit v1.2.3 From 0c1e015ec3172ecab09f0315b98aeadd1191f4a4 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 20:05:32 +0100 Subject: TextureCacheBase: Small change --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 1c6f8a4718..c29646273a 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -367,7 +367,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, expandedHeight = (currentHeight + bsh) & (~bsh); TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); - entry->Load(currentWidth, currentHeight, expandedWidth, level); + entry->Load(currentWidth, currentHeight, expandedWidth, level, false); ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1); mipWidth >>= 1; -- cgit v1.2.3 From 93dbd93a8d35e3a87ae1c918369e952be3404b59 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 21:11:31 +0100 Subject: TextureCacheBase: More cleanup... --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 53 +++++++++++++----------- 1 file changed, 28 insertions(+), 25 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index c29646273a..926b86b29a 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -191,10 +191,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, u64 hash_value = TEXHASH_INVALID; u64 texHash = TEXHASH_INVALID; + u64 tlut_hash = TEXHASH_INVALID; u32 texID = address; u32 full_format = texformat; const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); - const u32 palette_size = TexDecoder_GetPaletteSize(texformat); bool texture_is_dynamic = false; unsigned int texLevels; PC_TexFormat pcfmt = PC_TEX_FMT_NONE; @@ -204,37 +204,40 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); - // hires texture loading and texture dumping require accurate hashes - if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures) + if (isPaletteTexture && (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)) { - texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + const u32 palette_size = TexDecoder_GetPaletteSize(texformat); + tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + + // NOTE: For non-paletted textures, texID is equal to the texture address. + // A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut. + // This (changing texID depending on the tlut_hash) is a trick to get around + // an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other + // stored in a single texture and uses the palette to make different characters + // visible or invisible. Thus, unless we want to recreate the textures for every drawn character, + // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used. + // + // TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now + if (g_ActiveConfig.bSafeTextureCache) + texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); + } - if (isPaletteTexture) - { - // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up) - // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower. - // This trick (to change the texID depending on the TLUT addr) is a trick to get around - // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of - // each other stored in a single texture, and uses the palette to make different characters - // visible or invisible. Thus, unless we want to recreate the textures for every drawn character, - // we must make sure that texture with different tluts get different IDs. - const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size, - g_ActiveConfig.iSafeTextureCache_ColorSamples); + TCacheEntryBase *entry = textures[texID]; + if (entry) + { + // hires texture loading and texture dumping require accurate hashes + if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures) + { + texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - texHash ^= tlutHash; + if (isPaletteTexture) + texHash ^= tlut_hash; if (g_ActiveConfig.bSafeTextureCache) - texID ^= ((u32)tlutHash) ^ (u32)(tlutHash >> 32); + hash_value = texHash; } - if (g_ActiveConfig.bSafeTextureCache) - hash_value = texHash; - } - - TCacheEntryBase *entry = textures[texID]; - if (entry) - { // 1. Adjust reference hash: // safe texcache: reference hash was calculated above for normal textures. 0 for virtual EFB copies. // unsafe texcache: 0 for virtual EFB copies. Safe hash for dynamic EFB copies. First pixel for normal textures. @@ -254,7 +257,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (isPaletteTexture) - hash_value ^= GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + hash_value ^= tlut_hash; // TODO: Ugly, this is using Safe Texture Cache parameters in nonsafe TC } } -- cgit v1.2.3 From 8c2d87f668ccc2f210bfbd379a04ced272a52d54 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 21:37:18 +0100 Subject: TextureCacheBase: Move around stuff, add some TODOs --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 25 +++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 926b86b29a..e7df59275e 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -173,12 +173,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, int texformat, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel) { - // necessary? if (0 == address) return NULL; - u8* ptr = Memory::GetPointer(address); - // TexelSizeInNibbles(format)*width*height/16; const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1; const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1; @@ -187,20 +184,17 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, unsigned int expandedHeight = (height + bsh) & (~bsh); const unsigned int nativeW = width; const unsigned int nativeH = height; - bool isPow2; - u64 hash_value = TEXHASH_INVALID; - u64 texHash = TEXHASH_INVALID; - u64 tlut_hash = TEXHASH_INVALID; + // TODO: Force STC enabled when using custom textures or when dumping textures. There's no need for having two different texture hashes then. u32 texID = address; + u64 hash_value = TEXHASH_INVALID; // Hash assigned to texcache entry + u64 texHash = TEXHASH_INVALID; // Accurate hash used for texture dumping, hires texture lookup. Equal to hash_value with STC. + u64 tlut_hash = TEXHASH_INVALID; + u32 full_format = texformat; - const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); - bool texture_is_dynamic = false; - unsigned int texLevels; PC_TexFormat pcfmt = PC_TEX_FMT_NONE; const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); - if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); @@ -223,6 +217,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } + bool texture_is_dynamic = false; + const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); + + u8* ptr = Memory::GetPointer(address); + TCacheEntryBase *entry = textures[texID]; if (entry) { @@ -318,6 +317,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); + bool isPow2; + unsigned int texLevels; UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions isPow2 = !((width & (width - 1)) || (height & (height - 1))); texLevels = (isPow2 && UseNativeMips && maxlevel) ? @@ -333,6 +334,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // Sometimes, we can get around recreating a texture if only the number of mip levels gets changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated + // + // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels? entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); -- cgit v1.2.3 From 5239ba88c99c5516b412aa3dc408a448b2bd7eba Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 22:04:59 +0100 Subject: TextureCache: Remove unsafe texture cache --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 64 +++++------------------- 1 file changed, 12 insertions(+), 52 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index e7df59275e..369712bede 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -23,28 +23,19 @@ enum TextureCache *g_texture_cache; - GC_ALIGNED16(u8 *TextureCache::temp) = NULL; +GC_ALIGNED16(u8 *TextureCache::temp) = NULL; TextureCache::TexCache TextureCache::textures; bool TextureCache::DeferredInvalidate; TextureCache::TCacheEntryBase::~TCacheEntryBase() { - if (0 == addr) - return; - - if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache) - { - u32 *const ptr = (u32*)Memory::GetPointer(addr); - if (ptr && *ptr == hash) - *ptr = oldpixel; - } } TextureCache::TextureCache() { if (!temp) - temp =(u8*) AllocateAlignedMemory(TEMP_SIZE,16); + temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16); TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures) HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); @@ -198,7 +189,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); - if (isPaletteTexture && (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)) + if (isPaletteTexture) { const u32 palette_size = TexDecoder_GetPaletteSize(texformat); tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); @@ -212,8 +203,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used. // // TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now - if (g_ActiveConfig.bSafeTextureCache) - texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); + texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); } @@ -225,40 +215,15 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, TCacheEntryBase *entry = textures[texID]; if (entry) { - // hires texture loading and texture dumping require accurate hashes - if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures) - { - texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + // 1. Calculate reference hash: + // calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies. + hash_value = texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - if (isPaletteTexture) - texHash ^= tlut_hash; + if (isPaletteTexture) + hash_value = texHash ^= tlut_hash; - if (g_ActiveConfig.bSafeTextureCache) - hash_value = texHash; - } - - // 1. Adjust reference hash: - // safe texcache: reference hash was calculated above for normal textures. 0 for virtual EFB copies. - // unsafe texcache: 0 for virtual EFB copies. Safe hash for dynamic EFB copies. First pixel for normal textures. - if (g_ActiveConfig.bSafeTextureCache) - { - if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) - hash_value = TEXHASH_INVALID; - } - else - { - if (!(entry->isRenderTarget || entry->isDynamic)) - hash_value = *(u32*)ptr; - else if (g_ActiveConfig.bCopyEFBToTexture) - hash_value = TEXHASH_INVALID; - else - { - hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - - if (isPaletteTexture) - hash_value ^= tlut_hash; // TODO: Ugly, this is using Safe Texture Cache parameters in nonsafe TC - } - } + if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) + hash_value = TEXHASH_INVALID; // 2. a) For EFB copies, only the hash and the texture address need to match if ((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) @@ -344,12 +309,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->SetEFBCopyParameters(false, texture_is_dynamic); - entry->oldpixel = *(u32*)ptr; - - if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic) - entry->hash = hash_value; - else - entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF); + entry->hash = hash_value; // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); -- cgit v1.2.3 From 67129404dd8d6944ccc5ad1ae24ece33ae5c8bba Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Mon, 26 Dec 2011 23:14:12 +0100 Subject: TextureCacheBase: Small bugfix Added documentation for hybrid EFB copy stuff --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 48 +++++++++++++++++++----- 1 file changed, 38 insertions(+), 10 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 369712bede..7c78b6f937 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -189,6 +189,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); + u8* ptr = Memory::GetPointer(address); + const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); + + hash_value = texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (isPaletteTexture) { const u32 palette_size = TexDecoder_GetPaletteSize(texformat); @@ -204,24 +208,15 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); + hash_value = texHash ^= tlut_hash; } - bool texture_is_dynamic = false; - const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); - - u8* ptr = Memory::GetPointer(address); - TCacheEntryBase *entry = textures[texID]; if (entry) { // 1. Calculate reference hash: // calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies. - hash_value = texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); - - if (isPaletteTexture) - hash_value = texHash ^= tlut_hash; - if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) hash_value = TEXHASH_INVALID; @@ -378,6 +373,39 @@ return_entry: void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { + // Emulation methods: + // - EFB to RAM: + // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders. + // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again. + // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture + // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures. + // - EFB to texture: + // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders. + // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. + // Since we don't do any further encoding or decoding here, this method is much faster. + // It also allows enhancing the visual quality by doing scaled EFB copies. + // - hybrid EFB copies: + // 1) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) + // 2a) If we haven't copied to the specified dstAddr yet, copy the requested EFB data to a texture object in VRAM as well (like EFB to texture) + // Create a texture cache entry for the render target (isRenderTarget = true, isDynamic = false) + // Store a hash of the encoded RAM data in the texcache entry. + // 2b) If we already have created a texcache entry for dstAddr (i.e. if we copied to dstAddr before) AND isDynamic is false: + // Do the same like above, but reuse the old texcache entry instead of creating a new one. + // 2c) If we already have created a texcache entry for dstAddr AND isDynamic is true (isRenderTarget will be false then) + // Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. + // Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd end up deleting it and reloading the data from RAM again anyway. + // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. + // 3a) If the two hashes match AND isDynamic is still false, reuse the VRAM copy you created + // 3b) If the two hashes differ AND isDynamic is still false, screw your existing VRAM copy. Set isRenderTarget to false and isDynamic to true. + // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. + // 3c) If isDynamic is true, treat the EFB copy like a normal texture. + // Advantage: Neither as fast as EFB to texture nor as slow as EFB to RAM, so it's a good compromise. + // Non-dynamic EFB copies can be visually enhanced like with EFB to texture. + // Compatibility ideally is as good as with EFB to RAM. + // Disadvantage: Depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as EFB to RAM anyway. + // + // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing. + float colmat[28] = {0}; float *const fConstAdd = colmat + 16; float *const ColorMask = colmat + 20; -- cgit v1.2.3 From 3b38295cbd08c98e7654e8715a88f4456cd61de5 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 27 Dec 2011 00:05:26 +0100 Subject: TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though) TextureCacheBase: Fixed dynamic EFB copies being set to normal textures. --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 36 +++++++++--------------- 1 file changed, 14 insertions(+), 22 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 7c78b6f937..9b4891b98e 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -157,7 +157,7 @@ void TextureCache::ClearRenderTargets() iter = textures.begin(), tcend = textures.end(); for (; iter!=tcend; ++iter) - iter->second->isRenderTarget = false; + iter->second->efbcopy_state = EC_NO_COPY; } TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, @@ -211,20 +211,18 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, hash_value = texHash ^= tlut_hash; } - bool texture_is_dynamic = false; TCacheEntryBase *entry = textures[texID]; if (entry) { // 1. Calculate reference hash: // calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies. - if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic)) + if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy()) hash_value = TEXHASH_INVALID; // 2. a) For EFB copies, only the hash and the texture address need to match - if ((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr) + if (entry->IsEfbCopy() && hash_value == entry->hash && address == entry->addr) { // TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat()) - entry->isDynamic = false; goto return_entry; } @@ -237,13 +235,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // 3. If we reach this line, we'll have to upload the new texture data to VRAM. // If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it. - texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture; - + // // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... - if (!entry->isRenderTarget && - ((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) - || (entry->isDynamic && entry->native_width == width && entry->native_height == height))) + if ((entry->efbcopy_state == EC_NO_COPY && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + || (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == width && entry->native_height == height)) { // reuse the texture } @@ -297,14 +293,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels? entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... + entry->efbcopy_state = EC_NO_COPY; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); - entry->SetEFBCopyParameters(false, texture_is_dynamic); entry->hash = hash_value; + if (g_ActiveConfig.bCopyEFBToTexture) entry->efbcopy_state = EC_NO_COPY; + else if (entry->IsEfbCopy()) entry->efbcopy_state = EC_VRAM_DYNAMIC; // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); @@ -608,15 +606,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w; unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h; - bool texture_is_dynamic = false; TCacheEntryBase *entry = textures[dstAddr]; if (entry) { - if ((entry->isRenderTarget && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) - || (entry->isDynamic && entry->native_width == tex_w && entry->native_height == tex_h)) + if ((entry->efbcopy_state == EC_VRAM_READY && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) + || (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)) { - texture_is_dynamic = entry->isDynamic; + scaled_tex_w = tex_w; + scaled_tex_h = tex_h; } else { @@ -626,12 +624,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat } } - if (texture_is_dynamic) - { - scaled_tex_w = tex_w; - scaled_tex_h = tex_h; - } - if (NULL == entry) { // create the texture @@ -640,8 +632,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // TODO: Using the wrong dstFormat, dumb... entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0); entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); - entry->SetEFBCopyParameters(true, false); entry->SetHashes(TEXHASH_INVALID); + entry->efbcopy_state = EC_VRAM_READY; } entry->frameCount = frameCount; -- cgit v1.2.3 From b34b6e47f20b055e3b35f28f04e99fc6de86415b Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 24 Jan 2012 15:25:01 +0100 Subject: TextureCacheBase: Remove a redundant variable --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 9b4891b98e..6f2c9ebd0c 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -176,10 +176,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, const unsigned int nativeW = width; const unsigned int nativeH = height; - // TODO: Force STC enabled when using custom textures or when dumping textures. There's no need for having two different texture hashes then. u32 texID = address; - u64 hash_value = TEXHASH_INVALID; // Hash assigned to texcache entry - u64 texHash = TEXHASH_INVALID; // Accurate hash used for texture dumping, hires texture lookup. Equal to hash_value with STC. + u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup) u64 tlut_hash = TEXHASH_INVALID; u32 full_format = texformat; @@ -192,7 +190,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, u8* ptr = Memory::GetPointer(address); const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); - hash_value = texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + tex_hash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (isPaletteTexture) { const u32 palette_size = TexDecoder_GetPaletteSize(texformat); @@ -208,7 +206,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); - hash_value = texHash ^= tlut_hash; + tex_hash ^= tlut_hash; } TCacheEntryBase *entry = textures[texID]; @@ -217,17 +215,17 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // 1. Calculate reference hash: // calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies. if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy()) - hash_value = TEXHASH_INVALID; + tex_hash = TEXHASH_INVALID; // 2. a) For EFB copies, only the hash and the texture address need to match - if (entry->IsEfbCopy() && hash_value == entry->hash && address == entry->addr) + if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr) { // TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat()) goto return_entry; } // 2. b) For normal textures, all texture parameters need to match - if (address == entry->addr && hash_value == entry->hash && full_format == entry->format && + if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format && entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH) { goto return_entry; @@ -259,7 +257,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, unsigned int newWidth = width; unsigned int newHeight = height; - sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat); + sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp); if (pcfmt != PC_TEX_FMT_NONE) @@ -300,7 +298,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); - entry->hash = hash_value; + entry->hash = tex_hash; if (g_ActiveConfig.bCopyEFBToTexture) entry->efbcopy_state = EC_NO_COPY; else if (entry->IsEfbCopy()) entry->efbcopy_state = EC_VRAM_DYNAMIC; @@ -349,7 +347,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), - (u32) (texHash & 0x00000000FFFFFFFFLL), texformat); + (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); if (false == File::Exists(szTemp)) entry->Save(szTemp); -- cgit v1.2.3 From cf899781f980ecf7dbe373a36c78a2a302e3951d Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 24 Jan 2012 16:38:27 +0100 Subject: TextureCacheBase: Update and improve documentation for EFB copies --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 40 ++++++++++++++---------- 1 file changed, 23 insertions(+), 17 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 6f2c9ebd0c..0a59aeefa4 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -377,30 +377,36 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures. // - EFB to texture: // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders. - // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. + // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. // Since we don't do any further encoding or decoding here, this method is much faster. // It also allows enhancing the visual quality by doing scaled EFB copies. // - hybrid EFB copies: - // 1) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) - // 2a) If we haven't copied to the specified dstAddr yet, copy the requested EFB data to a texture object in VRAM as well (like EFB to texture) - // Create a texture cache entry for the render target (isRenderTarget = true, isDynamic = false) - // Store a hash of the encoded RAM data in the texcache entry. - // 2b) If we already have created a texcache entry for dstAddr (i.e. if we copied to dstAddr before) AND isDynamic is false: - // Do the same like above, but reuse the old texcache entry instead of creating a new one. - // 2c) If we already have created a texcache entry for dstAddr AND isDynamic is true (isRenderTarget will be false then) - // Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. - // Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd end up deleting it and reloading the data from RAM again anyway. + // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) + // 1b) Set efbcopy_state to EC_VRAM_DYNAMIC for all texture cache entries in the destination address range. + // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies. + // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before): + // 2a) Entry doesn't exist: + // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture) + // - Create a texture cache entry for the target (efbcopy_state = EC_VRAM_READY) + // - Store a hash of the encoded RAM data in the texcache entry. + // 2b) Entry exists AND efbcopy_state is EC_VRAM_READY: + // - Like case 2a, but reuse the old texcache entry instead of creating a new one. + // 2c) Entry exists AND efbcopy_state is EC_VRAM_DYNAMIC: + // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. + // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway. // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. - // 3a) If the two hashes match AND isDynamic is still false, reuse the VRAM copy you created - // 3b) If the two hashes differ AND isDynamic is still false, screw your existing VRAM copy. Set isRenderTarget to false and isDynamic to true. + // 3a) If the two hashes match AND efbcopy_state is EC_VRAM_READY, reuse the VRAM copy you created + // 3b) If the two hashes differ AND efbcopy_state is EC_VRAM_READY, screw your existing VRAM copy. Set efbcopy_state to EC_VRAM_DYNAMIC. // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. - // 3c) If isDynamic is true, treat the EFB copy like a normal texture. - // Advantage: Neither as fast as EFB to texture nor as slow as EFB to RAM, so it's a good compromise. - // Non-dynamic EFB copies can be visually enhanced like with EFB to texture. - // Compatibility ideally is as good as with EFB to RAM. - // Disadvantage: Depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as EFB to RAM anyway. + // 3c) If efbcopy_state is EC_VRAM_DYNAMIC, treat the EFB copy like a normal texture. + // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture. + // Compatibility is as good as EFB to RAM. + // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM. + // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway. // // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing. + // + // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies. float colmat[28] = {0}; float *const fConstAdd = colmat + 16; -- cgit v1.2.3 From 1446fb33d515fc300c33afd535b22f441544b86e Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sun, 29 Jan 2012 20:24:23 +0100 Subject: TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 32 ++++++++++++------------ 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 0a59aeefa4..885116ae18 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -157,7 +157,7 @@ void TextureCache::ClearRenderTargets() iter = textures.begin(), tcend = textures.end(); for (; iter!=tcend; ++iter) - iter->second->efbcopy_state = EC_NO_COPY; + iter->second->type = TCET_AUTOFETCH; } TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, @@ -236,8 +236,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... - if ((entry->efbcopy_state == EC_NO_COPY && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) - || (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == width && entry->native_height == height)) + if ((entry->type == TCET_AUTOFETCH && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) { // reuse the texture } @@ -291,7 +291,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels? entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... - entry->efbcopy_state = EC_NO_COPY; + entry->type = TCET_AUTOFETCH; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } @@ -299,8 +299,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->hash = tex_hash; - if (g_ActiveConfig.bCopyEFBToTexture) entry->efbcopy_state = EC_NO_COPY; - else if (entry->IsEfbCopy()) entry->efbcopy_state = EC_VRAM_DYNAMIC; + if (g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_AUTOFETCH; + else if (entry->IsEfbCopy()) entry->type = TCET_EC_DYNAMIC; // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); @@ -382,23 +382,23 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // It also allows enhancing the visual quality by doing scaled EFB copies. // - hybrid EFB copies: // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) - // 1b) Set efbcopy_state to EC_VRAM_DYNAMIC for all texture cache entries in the destination address range. + // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range. // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies. // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before): // 2a) Entry doesn't exist: // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture) - // - Create a texture cache entry for the target (efbcopy_state = EC_VRAM_READY) + // - Create a texture cache entry for the target (type = TCET_EC_VRAM) // - Store a hash of the encoded RAM data in the texcache entry. - // 2b) Entry exists AND efbcopy_state is EC_VRAM_READY: + // 2b) Entry exists AND type is TCET_EC_VRAM: // - Like case 2a, but reuse the old texcache entry instead of creating a new one. - // 2c) Entry exists AND efbcopy_state is EC_VRAM_DYNAMIC: + // 2c) Entry exists AND type is TCET_EC_DYNAMIC: // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway. // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. - // 3a) If the two hashes match AND efbcopy_state is EC_VRAM_READY, reuse the VRAM copy you created - // 3b) If the two hashes differ AND efbcopy_state is EC_VRAM_READY, screw your existing VRAM copy. Set efbcopy_state to EC_VRAM_DYNAMIC. + // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created + // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC. // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. - // 3c) If efbcopy_state is EC_VRAM_DYNAMIC, treat the EFB copy like a normal texture. + // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture. // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture. // Compatibility is as good as EFB to RAM. // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM. @@ -614,8 +614,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat TCacheEntryBase *entry = textures[dstAddr]; if (entry) { - if ((entry->efbcopy_state == EC_VRAM_READY && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) - || (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)) + if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) + || (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)) { scaled_tex_w = tex_w; scaled_tex_h = tex_h; @@ -637,7 +637,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0); entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); entry->SetHashes(TEXHASH_INVALID); - entry->efbcopy_state = EC_VRAM_READY; + entry->type = TCET_EC_VRAM; } entry->frameCount = frameCount; -- cgit v1.2.3 From d1605abfa98c39de0e9b9e57944f9dc864c03b42 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sun, 29 Jan 2012 21:55:07 +0100 Subject: Add license header for TextureCacheBase files --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 885116ae18..f37e4b2dd5 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -1,3 +1,19 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ #include "MemoryUtil.h" -- cgit v1.2.3 From eb01a110c9573ae0e822eefd3cc8c58d92774588 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sun, 29 Jan 2012 21:49:50 +0100 Subject: Implement texture preloading --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 42 ++++++++++++++++-------- 1 file changed, 28 insertions(+), 14 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index f37e4b2dd5..7873d1474e 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -173,12 +173,12 @@ void TextureCache::ClearRenderTargets() iter = textures.begin(), tcend = textures.end(); for (; iter!=tcend; ++iter) - iter->second->type = TCET_AUTOFETCH; + iter->second->type = TCET_NORMAL; } TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, int texformat, - unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel) + unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem) { if (0 == address) return NULL; @@ -203,10 +203,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, if (isPaletteTexture) full_format = texformat | (tlutfmt << 16); - u8* ptr = Memory::GetPointer(address); const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); + u8* src_data; + if (from_tmem) src_data = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE]; + else src_data = Memory::GetPointer(address); - tex_hash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); if (isPaletteTexture) { const u32 palette_size = TexDecoder_GetPaletteSize(texformat); @@ -225,7 +227,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, tex_hash ^= tlut_hash; } - TCacheEntryBase *entry = textures[texID]; + TCacheEntryBase *entry = textures[texID]; // TODO: Should use a different texID for preloaded textures! if (entry) { // 1. Calculate reference hash: @@ -252,7 +254,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... - if ((entry->type == TCET_AUTOFETCH && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) { // reuse the texture @@ -283,8 +285,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } } + // TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled if (pcfmt == PC_TEX_FMT_NONE) - pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, + pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); bool isPow2; @@ -301,13 +304,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, if (NULL == entry) { textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt); - // Sometimes, we can get around recreating a texture if only the number of mip levels gets changes + // Sometimes, we can get around recreating a texture if only the number of mip levels changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated // // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels? entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... - entry->type = TCET_AUTOFETCH; + entry->type = TCET_NORMAL; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); } @@ -315,13 +318,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->hash = tex_hash; - if (g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_AUTOFETCH; + if (g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_NORMAL; else if (entry->IsEfbCopy()) entry->type = TCET_EC_DYNAMIC; // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); - // load mips + // load mips - TODO: Loading mipmaps from tmem is untested! if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE) { const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat); @@ -329,20 +332,31 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, unsigned int level = 1; unsigned int mipWidth = (width + 1) >> 1; unsigned int mipHeight = (height + 1) >> 1; - ptr += texture_size; + + u8* ptr_even = NULL, *ptr_odd = NULL; + if (from_tmem) + { + ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size]; + ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; + } + src_data += texture_size; while ((mipHeight || mipWidth) && (level < texLevels)) { + u8** ptr; + if (from_tmem) ptr = (level % 2) ? &ptr_odd : &ptr_even; + else ptr = &src_data; + const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1; const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1; expandedWidth = (currentWidth + bsw) & (~bsw); expandedHeight = (currentHeight + bsh) & (~bsh); - TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); + TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); entry->Load(currentWidth, currentHeight, expandedWidth, level, false); - ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1); + *ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1); mipWidth >>= 1; mipHeight >>= 1; ++level; -- cgit v1.2.3 From 439613b83352d59ebaff25d35151e25f616804b4 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sat, 4 Feb 2012 13:01:52 +0100 Subject: TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff) --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 7873d1474e..cc14499330 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -227,7 +227,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, tex_hash ^= tlut_hash; } - TCacheEntryBase *entry = textures[texID]; // TODO: Should use a different texID for preloaded textures! + TCacheEntryBase *entry = textures[texID]; if (entry) { // 1. Calculate reference hash: -- cgit v1.2.3 From 6202714efdf66987e57846d3297a5972c8b75c38 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 20 Mar 2012 22:36:21 +0100 Subject: Fix some regressions from r3b38295cbd08. --- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index cc14499330..00ff9610be 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -172,8 +172,10 @@ void TextureCache::ClearRenderTargets() TexCache::iterator iter = textures.begin(), tcend = textures.end(); + for (; iter!=tcend; ++iter) - iter->second->type = TCET_NORMAL; + if (iter->second->type != TCET_EC_DYNAMIC) + iter->second->type = TCET_NORMAL; } TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, @@ -238,6 +240,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // 2. a) For EFB copies, only the hash and the texture address need to match if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr) { + if (entry->type != TCET_EC_VRAM) + entry->type = TCET_NORMAL; + // TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat()) goto return_entry; } @@ -318,8 +323,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps); entry->SetDimensions(nativeW, nativeH, width, height); entry->hash = tex_hash; - if (g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_NORMAL; - else if (entry->IsEfbCopy()) entry->type = TCET_EC_DYNAMIC; + if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_EC_DYNAMIC; + else entry->type = TCET_NORMAL; // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); @@ -647,8 +652,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) || (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)) { - scaled_tex_w = tex_w; - scaled_tex_h = tex_h; + if (entry->type == TCET_EC_DYNAMIC) + { + scaled_tex_w = tex_w; + scaled_tex_h = tex_h; + } } else { -- cgit v1.2.3