From 0325e37bfb4269500a03ac48f8ff7ca8ab94e101 Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 13 Feb 2013 21:34:48 +0100 Subject: merge glsl headers into one place --- .../VideoCommon/Src/TextureConversionShader.cpp | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index 3dbb3aaa38..b20b6aeea0 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -822,27 +822,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) char *p = text; - if (ApiType == API_OPENGL) - { - // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 130\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); - - // Silly differences - WRITE(p, "#define float2 vec2\n"); - WRITE(p, "#define float3 vec3\n"); - WRITE(p, "#define float4 vec4\n"); - - // cg to glsl function translation - WRITE(p, "#define frac(x) fract(x)\n"); - WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); - WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); - - // We require this here - WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n"); - } - switch (format) { case GX_TF_I4: -- cgit v1.2.3