From 48ede4dd308d6c747bab119e2db5a313e76dfde1 Mon Sep 17 00:00:00 2001 From: degasus Date: Fri, 28 Dec 2012 16:05:14 +0100 Subject: switch to glsl 130, more than OpenGL 3.1 isn't needed --- Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index d0de57c8cf..871043da5d 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -850,7 +850,7 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) // A few required defines and ones that will make our lives a lot easier if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO) { - WRITE(p, "#version 330 compatibility\n"); + WRITE(p, "#version 130\n"); if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) -- cgit v1.2.3