From 437761843850ce32974fd4729d7b8d7d0405a04f Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 7 Oct 2013 16:02:24 +0200 Subject: VideoCommon: keep a copy of the const buffer in VideoCommon The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change. --- Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index 7916e47c12..9b6c8762ff 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -867,10 +867,4 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) return text; } -void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH) -{ - g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH); - g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY); -} - } // namespace -- cgit v1.2.3