From 8a6f7474088eb24e2f5875708ffc7f47ac996e24 Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 19 Jan 2013 11:07:06 +0100 Subject: glsl: remove usage of old texture2D* function --- Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp') diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index 3dbb3aaa38..750f673d40 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -247,7 +247,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP else if (ApiType == API_D3D11) texSampleOpName = "tex0.Sample"; else - texSampleOpName = "texture2DRect"; + texSampleOpName = "texture"; // the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX. const char* texSampleIncrementUnit; -- cgit v1.2.3