From 5bcbf92f439663900a8fe60c1fee4eea2d96a192 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 10 Dec 2011 14:35:37 -0600 Subject: Make sure to support everything even if GPU doesn't. --- Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/VertexShaderGen.cpp') diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index b0c3491315..415ff4614c 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -217,7 +217,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) // uniforms if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "layout(std140, binding = 2) uniform VSBlock {\n"); + WRITE(p, "layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? ", binding = 2" : ""); WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX)); WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PROJECTION)); -- cgit v1.2.3