From d4a80ca3ecb595f849f4b7baebb491fa1fbc915d Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 10 Dec 2011 08:07:13 -0600 Subject: yay, UBOs work 100% now. --- Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp') diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 866674e853..5d62686ac9 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -184,7 +184,7 @@ void VertexShaderManager::Dirty() // TODO: A cleaner way to control the matricies without making a mess in the parameters field void VertexShaderManager::SetConstants() { - //if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) Dirty(); if (nTransformMatricesChanged[0] >= 0) { -- cgit v1.2.3