From 1081497cad9c70c5b66552e20bbc00657a05f0e5 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 29 Oct 2016 14:42:43 +0200 Subject: DiscIO/SConfig: Rename GetUniqueID to GetGameID We call this "game ID" everywhere else, and it's not actually completely unique. --- Source/Core/VideoCommon/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp') diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 0f8a39b341..05546f940e 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -446,7 +446,7 @@ TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level) { - std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strUniqueID; + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strGameID; // make sure that the directory exists if (!File::Exists(szDir) || !File::IsDirectory(szDir)) -- cgit v1.2.3